I was making progress on that page but it didn’t feel like a Red Blob Games page. The page started out with tons of shell commands, and then showed lots of code. It felt like a page that only I would find useful. So I started over and designed a “concepts” page. In redesign 4 I focused on what effects I wanted, how SDF works, and how to use it to create those effects. I again reduced the scope by removing the implementation details. What I had already written, I moved to a separate (unpolished) page. And I never wrote a standalone downloadable project like I originally wanted.
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Build a distribution schedule that ensures your content reaches the platforms where community discussion happens. Rather than sporadic promotion when you remember, systematically share new content and participate in relevant discussions on a regular cadence. This might mean dedicating 30 minutes daily to community engagement, or setting aside specific times weekly for distribution activities. The consistent approach yields better results than irregular bursts of activity.
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